trainsworld wiki

Wiki / Start here

Controls

The game has a lot of gestures. This is the complete set, taken from the game's own controls panel.

Checked against build 1648Updated 12 Nov 2026

The shape of it

trainsworld is built around a map you drag and a dock you click. Most actions have three forms: a button in the dock, a keyboard shortcut, and — for the map itself — a mouse gesture. The game's built-in Controls panel (the ? in the interface) lists them live; this page is the same list with a little more explanation.

Learn four things first

Space to pause, Esc to back out, right-drag to rotate, and Ctrl+Z to undo. Everything else can wait until you need it.

Map

GestureWhat it does
DragPan the map
Right drag, or Ctrl + dragRotate the map
Scroll / pinchZoom
Shift + dragDraw a box to select demand bubbles
Hold, then dragDraw the selection box starting from a bubble
Shift + clickAdd a bubble to the selection
Shift + drag over far bubblesExplore the trips going to them

The bubble selection is how you interrogate demand: select a group of homes, then look at where those people are going. It is read-only — selecting bubbles never changes the game.

Building

GestureWhat it does
ClickPlace a track point, or place the selected station
Shift + 1 … 7Draw at level +3 down to −3 (flyovers and cuttings)
Double click trackAdd a point to blueprint track
Backspace, right clickUndo the last piece of track
Double click, EnterStop drawing track, or finish a bus line
Caps LockTurn keep placing on or off
DeleteRemove selected track, stations and flyovers, or the picked blueprints

Track is always drawn as a blueprint first. A blueprint costs nothing until you press Construct blueprints, and it can be edited, disabled or removed piece by piece. That means a mistaken drag is cheap: undo it, or select it and delete it, before you ever pay for it.

Lines and routes

GestureWhat it does
Click a circleAdd or remove a stop on the selected line
Right click a circleLoop the line back there
Drag a route pointMove it
Click a route point, then anotherDelete it, or save the route at the last one
EnterFinish the line

While editing stops, the map shows every station the line could stop at as a circle. The order you click is the order the trains run. A line that loops back on itself needs the loop point set explicitly — otherwise it is a there-and-back route.

Keys

KeyAction
SpacePause or resume the clock
Ctrl / ⌘ + ZUndo a blueprint edit
Ctrl / ⌘ + Y, or Ctrl+Shift+ZRedo
EscBack out one step, then clear the selection
Delete / BackspaceDelete the selected track or station
Shift + click − / +Step trains by 5
Ctrl + click − / +Step trains by 20
Space (on the start screen)Resume the last game

Panels

Panels are where most of the game actually happens. The repeated gestures:

GestureWhat it does
Double click a nameRename it
Double click a list rowFind it on the map
Double click a fare nodeRemove it
Hover the bar at the topSee how people travel, split by purpose

Dock tabs

The dock has five tabs, each with its own shortcut:

TabWhat it is for
BuildTrack, stations, delete and select tools, plus the blueprint basket
LinesEvery line: its colour, stops, schedule and profit
StationsEvery station, its boardings and its upgrades
FinancesFares, costs, cash, loans and the ledger
CitiesTransit share, trips and profit per city

Touch

On a touch screen the map gestures have direct equivalents: tap to place, drag to pan, two fingers to rotate and zoom, and a long press where the mouse would right-click. The dock buttons are the same. The game switches its own hint text between click and tap wording, so the panel always tells you which gesture applies.

If a key does nothing

Keyboard shortcuts are ignored while you are typing in a text field — renaming a station, for instance. Click the map first, then use the key.