Wiki / The world
Achievements
The achievements are a quiet checklist of everything the game thinks a network can be. None of them require you to chase them.
How they work
Achievements unlock themselves as your network meets their condition — there is nothing to claim and nothing to turn in. Each one shows its own progress ("of …" lines in the achievements panel), so you can see how far along you are even before it fires. Many have a threshold that is not a whole number of anything obvious; the panel states the figure it is measuring.
They fall into four groups, and the groups are a decent map of the game's ambitions.
Reach
These measure the size of what you have built.
| Achievement | What it asks |
|---|---|
| Cities served | Serve a growing number of cities |
| Trips per day | Carry a given number of trips per day |
| Busiest station | A station with a given number of boardings per day |
| Busiest line | A line with a given number of riders per day |
Engineering
These reward the network doing something structurally interesting.
| Achievement | What it asks |
|---|---|
| Over the border | A line with stops in two countries |
| Bicontinental | A line with stops on two continents |
| Longest road | A line of a given length |
| String of pearls | A profitable line at least a given length |
| City circles | A circle line of a given number of stops |
| Bullet train | A train reaching a given speed |
Service quality
These are about share and behaviour, not size.
| Achievement | What it asks |
|---|---|
| Transit city | A city where a given share of its trips go by transit |
| Grounded | A city where a given share of its trips to other places go by transit |
| Transfers world | An average of one transfer per trip, with a given number of trips per day |
| Money train | A line making a given profit in a day |
Endurance
| Achievement | What it asks |
|---|---|
| Sleeper | A rider who stays on one train for a given number of hours |
The sleeper is the outlier and the most charming: it asks for a journey long enough that people sleep on it. That is a very different design brief from a commuter network.
Named corridors
A separate set of achievements is about running trains from one famous place to another: All Japan, Orient Express, Transcontinental, Trans-Siberian, Trans-Andean, Cape to Cairo, The Ghan, Silk Road and Grand Tour. Each fires when trains run between the two ends of its corridor.
There are also national ones — Japan Railways, British Rail, Bundesbahn, Ferrovie, and the equivalent for other countries — earned by connecting the endpoints that country's network is famous for.
The corridor achievements are a route-planning exercise
Building a transcontinental line is not about speed; it is about staying solvent over a very long, thin demand corridor. High-speed track and a premium fare help, but the line still has to carry enough people across thousands of kilometres. Treat each corridor as its own project, with its own fare policy.
Do they matter mechanically?
No — achievements do not change the simulation or unlock anything. They are a record. But they are a useful set of prompts when you are not sure what to do next: pick one, and it will tell you something about the game you have not tried yet.